Guilty Gear X 2 - PS2

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Guilty Gear X 2 (PS2)
Viewed: 2D Side-on, Scrolling Genre:
Beat 'Em Up
Media: CD Arcade origin:No
Developer: Arc System Works Soft. Co.: Sammy
Publishers: Sammy (GB)
Released: 28 Mar 2003 (GB)
Ratings: 11+
Accessories: Memory Card
Features: Vibration Function Compatible

Summary

Ask the whole videogame bandwagon trundles ever-forward, more than a few have question why 2D fighting games exists anymore. We all have fully-loaded 3D polygon beast-master consoles, all of which are capable of running games that look infinitely better than their 2D counterparts.

Simply, 2D works. It always did and always will. The striving for progression and betterment that has been the lifeblood of the games industry, sometimes mistakes possibility for necessity, often with disastrous consequences. Just because a game can be in 3D, doesn’t mean it should and it is for this reason that 2D gaming is still engenders the type of obsessive fanaticism most 3D game releases can only dream of.

Guilty Gear is truly hardcore. Released on Sammy’s very own tweaked Naomi arcade system, the series took massive sways of the fighting game coin-op market, quickly becoming a firm favourite throughout the orient and the US

The wonderfully anime-inspired storyline sees genetically modified human tissue, fused with bio-weaponry known as the Gears, become self aware and threaten the future of the entire world. You know, the usual. Thus, the governing forces of the world set out to find persons enough to take on the threat.

The roster of 22 characters is far from the biggest the genre has seen over the years, though the tailored finish of the game delivers a gaming experience that blends the over-powered visually lush super attacks of Capcom classics suck as Marvel Vs Capcom, with the quick-draw, cancel-and-reverse gameplay of Virtua Fighter.

The aesthetic of the game is sweet, and as well animated as anything to be seen in the world of flat gaming. A level of satisfaction is on offer by GGX2, in that once an attack is performed, combo’d and completed, it was done using a fair balanced and great-looking game engine.

Either that, or you could stick to Tekken. And white bread. And fizzy lager. And so on…