Nintendo Next Gen Specs 'Leaked'

Troubled Japanese game and hardware maker might need a new console, but is this it?

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Nintendo Next Gen Specs 'Leaked'
Nintendo is feeling the hard times right now with the Wii U failing to sell and its games offerings relying on old and beloved characters. So the time might seem right for a new console using CPU: ARMv8-A Cortex-A53 GPU: Custom Adreno 420-based AMD GPU and even a "Thumbprint Security Scanner with Pulse Sensing Feedback".

And so these specs and more have emerged in not one but two units called Nintendo Fusion DS and Terminal. Yes, that was the name of the Nintendo lead rock tour in the 2000s. So, what are those specs?


CPU: ARMv8-A Cortex-A53 GPU: Custom Adreno 420-based AMD GPU
>2 130 mm DVGA (960 x 640) Capacitive Touchscreen
>Slide Out Design with Custom Swivel Tilt Hinge
>Upper Screen made of Gorilla Glass, Comes with Magnetic Cover
>Low End Vibration for Gameplay and App Alerts
>2 Motorized Circle Pads for Haptic Feedback
>Thumbprint Security Scanner with Pulse Sensing Feedback
>2 1mp Stereoptic Cameras
>Multi-Array Microphone
>A, B, X, Y, D-Pad, L, R, 1, 2 Buttons
>3 Axis Tuning Fork Gyroscope, 3 Axis Accelerometer, Magnetometer
>NFC Reader
>3G Chip with GPS Location
>Bluetooth v4.0 BLE Command Node used to Interface with Bluetooth Devices such as Cell Phones, Tablets
>16 Gigabytes of Internal Flash Storage (Possible Future Unit With 32 Gigbytes)
>Nintendo 3DS Cart Slot
>SDHC ?Holographic Enhanced? Card Slot up to 128 Gigabyte Limit
>Mini USB I/O
>3300 mAh Li-Ion battery


GPGPU: Custom Radeon HD RX 200 GPU CODENAME LADY (2816 shaders @ 960 MHz, 4.60 TFLOP/s, Fillrates: 60.6 Gpixel/s, 170 Gtexel/s)
CPU: IBM 64-Bit Custom POWER 8-Based IBM 8-Core Processor CODENAME JUMPMAN (2.2 GHz, Shared 6 MB L4 cache)
Co-CPU: IBM PowerPC 750-based 1.24 GHz Tri-Core Co-Processor CODENAME HAMMER
MEMORY: 4 Gigabytes of Unified DDR4 SDRAM CODENAME KONG, 2 GB DDR3 RAM @ 1600 MHz (12.8 GB/s) On Die CODENAMED BARREL
>802.11 b/g/n Wireless
>Bluetooth v4.0 BLE
>2 USB 3.0
>1 Coaxial Cable Input
>1 CableCARD Slot
>4 Custom Stream-Interface Nodes up to 4 Wii U GamePads or 4 DSc
>Versions with Disk Drive play Wii U Optical Disk (4 Layers Maximum), FUSION Holographic Versatile Disc (HVD) and Nintendo 3DS Card Slot.
>1 HDMI 2.0 1080p/4K Port
>Dolby TrueHD 5.1 or 7.1 Surround Sound
>Inductive Charging Surface for up to 4 FUSION DS or IC-Wii Remote Plus Controllers
>Two versions: Disk Slot Version with 60 Gigs of Internal Flash Storage and Diskless Version with 300 Gigs of Internal Flash Storage.

Those come from Gaminrealm, which also quotes one unnamed source stating - in an incredibly garbled manner:

"Nintendo has already begin making demo software for the targeted prototype hardware in efforts to curb the Wii U mistake in the software pipeline (they started creating software after prototyping and were unable to give major software push the first two years as a result). Nintendo plans to make most of the software prototypes into games and applications around the launch of the unit.?

We reckon this means that Nintendo is going to make Fusion's O/S and SDK available in much more time than it for Wii U. That makes sense. A new piece of hardware within the next two years, that does not make sense.


Steviepunk 21 Jan 2014 19:17
"A new piece of hardware within the next two years, that does not make sense."

Not sure why not. I'd be pretty sure that's what Microsoft is going to do with the XB1 (the virtualised aspects of the OS will make it much easier to manage backwards compatibility), and Sony will probably be going this way as well, so wouldn't be surprised that Nintendo will be bringing out new hardware so soon - particularly as they at least seem to be providing a viable upgrade path with backwards compatibility.

Apple have been doing it for a long time now (in tech time scales anyway) and making a fortune in the process, so doesn't come as a surprise that Nintendo will be doing so as well.

Besides, if the WiiU has failed, might as well bin it and get something new out that could bring them back to Wii type levels of success.
Daz 22 Jan 2014 11:29
@Steviepunk Because making games people want is too hard?
Steviepunk 22 Jan 2014 22:43
@Daz You wouldn't have thought so...
Problem is that publishers are losing interest in the WiiU and it's losing retail presence, it might be getting to the point where they won't be able to save it (if they have not passed that already).
The 'next-gen' buzz of a new console could see it more viable to launch a new console than salvage the current one.

That said, the specs are a little suspect anyway - 4.6TFlop/s on the GPU is more than twice the power the PS4, yet they have less memory (though that might not matter if their OS is very low overhead)
Even with Moores law, it would be hard to see how they could sell this for a profit and not price themselves out of their target markets budget
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