Any shooter that controls by not using dual-analog controls has a very good shot at being better then Halo.
Also...Metroid Prime is nog a FPS! it's a FPA! Sure they actionized a few parts...but do FPS's contain segments where your are tumbling down a huge tunnel why batteling Ridley at the same time? It's like the sci-fi version of Gandalf vs the Balrog.
I haven't played as much of the Metroid games I have, but I'd check this out for Wii. Would be nice if it stole Halo 3's thunder but the competition is high besides that.
Should be interesting to see how it plays online besides the single player. I really hope Retro deliver the goods as Wii needs more online games.
Play?! seriously fellas, anything play says is about as reliable as the opinion of audence member #13 in one of those Ron Popeal food dehydrator infomercials.
These are the same shills who gave sonic 360 a near perfect score during their "exclusive review". The only review available before the game hit shelfs. They called it "the rebirth of sonic". Not to rag on prime 2, as I'm sure it's great, least is was when I played it, but I don't take anything Play says at all seriously.
what is this s**t "Play says it could be the “biggest revolution in FPS gaming since Halo”. Halo wasnt a revolution at all, it was just a downgraded version of N64 FPS with current-gen graphics. Couldnt dual-wield, couldnt hold more than 2 guns, what the f**k is that. You could do all that and more in Goldeneye 007 which is THE revolutionary FPS, not Halo. Of course Metroid is a more intense and explorative shooter than Halo, and I do believe it is and will be better than any Halo game.
Halo was a revolution. It showed everyone how to make FPS-games easier, slower, more laid-back and more attractive to crowds who did not play FPS's because of the high competition atmosphere FPS's like Unreal, Quake and the like breath out.
Notice i didn't say more accessible, because dual analog control is probably the most inaccessible way of control the gaming industry has conceived as in...ever.
But I do agree that the real console-FPS that needs to be beaten is Goldeneye. Halo doesn't wave a stick to the masterpiece that is Goldeneye. Metroid Prime on the other hand is not your standard FPS. It's a third person action-adventure RPG (like a sci-fi version of Zelda) game that happens to be in first-person because it matches the gun-action more.
Halo was a revolution. It showed everyone how to make FPS-games easier, slower, more laid-back and more attractive to crowds who did not play FPS's because of the high competition atmosphere FPS's like Unreal, Quake and the like breath out.
As far as I'm concerned Halo added nothing to the genre - I really don't see anything in Halo that hadn't been done in previous games...
As far as I'm concerned Halo added nothing to the genre - I really don't see anything in Halo that hadn't been done in previous games...
How bout halo did all the things it did.... "well". That always struck me as important. The tank bit in golden eye was trash. Fun cause it was a tank... but truthfully it was really lame.
Also the 2 weapon limit and always having a mele rather than switching to it. Gave it a very unique feel compared to all the other PC shooters being ported to consoles. I understand people not loving the games like I and many others do, but playing it off like it's just some standard ho-hum game in just dishonest.
Why am I always the resident apologist for this game :/ ___________
but surely, even acknowledging its bright ideas, revolutionary is a tad strong when talking about halo? halo may have contributed to making other fps games since better through whatever improvements or standards it may have introduced, but halo always felt like a step rather than a leap in copmparison to the half lifes, dooms and goldeneyes. revolutionary is pretty much as strong a word as you can get when it comes to talking about videogame ideas, just seems to me halo isnt exactly in the far deep end of the genre-changing-idea pool and subsequently not worthy of the word revolutionary.
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