In the world of Formula One, nothing is certain. The best plans can go wrong, the most reliable car can breakdown, sure-fire deals can fall through, the best driver can spin off a perfectly clear track, and long term technical suppliers may decide to pull out of Formula One. This uncertainty and unpredictability forms a major element in the design of GPW.
The AI in most areas of the game is complex to a fairly high resolution, and the game includes many elements of constrained randomisation - i.e., variability that is not totally random, but falls within certain limits or trends. This means that nothing is fixed in the game, but that the game will follow overall patterns. A wealthy team with a great car, a great driver, and great engineering may not win every race; in fact they may be unlucky enough to have a terrible season. However, on balance the probability is that a wealthy team will do better over time than all the others. Likewise, a poorly funded team may occasionally do better than expected, but will generally perform badly.
GPW also takes a long term view of Formula One. The history or Formula One is a history of surprises. Top drivers unexpectedly join struggling teams, long term engine deals are terminated, new sponsors enter the sport and more. This "what if?" factor features heavily in GPW.
If you like management games, Grand Prix World is Tops.