Star Wars: Rogue Leader: Rogue Squadron II - GameCube

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Viewed: 3D First-person / Third-person Genre:
Combat Game: Space
Arcade origin:No
Developer: Factor 5 Soft. Co.: LucasArts
Publishers: LucasArts (GB)
Released: 3 May 2002 (GB)
Ratings: 3+
Accessories: Memory Card

Summary

Star Wars Rogue Squadron was one of Nintendo’s most anticipated titles for Nintendo 64 in 1998. The game was given plenty of hype, but lived up to Star Wars veterans’ expectations. So it only seems natural that a sequel has arrived on Nintendo’s next-gen platform, the GameCube. Also known as Rogue Squadron 2, players can now get their hands on the much-vaunted Star Wars Rogue Leader.

A GameCube exclusive, developed in conjunction with Factor 5, this latest instalment (and there will be more, you can guarantee) boasts some of the most stunning visuals seen on any Star Wars game to date. The game environments are incredibly vast, they feature little or no popup, and all come with a good level of anti-aliasing. But it’s the authenticity of these real-time environments that is most remarkable. In fact, when playing one of the game’s more memorable stages at our HQ, someone screamed, “it’s just like Star Wars”, and that’s exactly the impression Rogue Leader gives. Game areas include the Death Star trench run, the Star Destroyer and chilli Hoth.

Rogue Leader’s aerial conflict takes place in a variety of craft including the legendary X-wing, A-wing and B-wing. Each of them manoeuvre differently but all feel great to fly. It’s really quite easy to immerse yourself in the atmosphere of the game, right from the first time you come across that world-renowned scrolling text introduction.

Star Wars Rogue Leader is one of those games with an extremely wide appeal based on the Star Wars franchise alone. But as a game, Rogue Leader is a quality title that'll appeal to the most casual fan.