Metroid Fusion - GBA

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Metroid Fusion (GBA)
Viewed: 2D Side-on, Scrolling Genre:
Arcade origin:No
Developer: Nintendo Soft. Co.: Nintendo
Publishers: Nintendo (GB/US/JP)
Released: Unknown (US/JP)
22 Nov 2002 (GB)
Ratings: 3+
Connectivity: Link Cable


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To produce a sequel to perhaps the finest platformer to emerge from Nintendo's in-house development studio is a task many would approach with trepidation. But it's happened, and it's been released on the handheld SNES equivalent, Game Boy Advance.

Fused with a dangerous organism known only as X, and fighting for her life, heroine Samus Aran's only hope for survival is held in Metroid DNA strands. The treatment works and she now owes her life to the Metroids twice over, but she develops a side effect that enables her to absorb X matter, effectively becoming invulnerable to mankind's greatest threat and the ideal soldier to go out there destroy the X for good.

Your mission begins on a space station where, in typical Metroid fashion, you have the minimum of abilities and only a single shot space gun to defend yourself with. Game environments expand as you progress and you'll frequently bump into unlockable doors that require heavier ammunition to open. Other familiar and welcome features include energy tanks, a selection of missiles and super bombs, a gravity suit, a similar bestiary of enemy characters and bosses, the invaluable map screen, and a few recognisable sound samples.

The old stuff is every bit as great as it was in the 1993 classic, but it's the game's new features that sets it apart from is predecessors. Samus can now hang from ceilings and ledges. These two additions alone account for some radically altered game design, and the controls have been simplified to accommodate the two-button GBA layout.

Visually, there's a significant improvement. Parallax scrolling is now much more prominent, foreground objects give a good sense of depth, and there's more variety from an artistic standpoint. To put it simply, Metroid Fusion looks fantastic.

Though Metroid Fusion is a little short, it's crammed with just as many powers ups, weapons and secret passages as its 32-megabit predecessor. And as an added bonus, players will be able to link to the GameCube Metroid Prime for additional extras and bonuses. Good stuff.