Curse: The Eye of Isis - PS2

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Curse: The Eye of Isis (PS2)
Also for: PC, Xbox
Viewed: 3D Third-person, floating camera Genre:
Adventure
Media: CD Arcade origin:No
Developer: Asylum Entertainment Soft. Co.: Asylum Entertainment
Publishers: Wanadoo (GB)
Released: 20 Feb 2004 (GB)
Ratings: PEGI 16+
Accessories: Memory Card
Features: Vibration Function Compatible

Summary

The third-person adventure game, perhaps one of the most common gaming genres in the early noughties, has played host to some of the world’s best known franchises. Tomb Raider and Resident Evil are perhaps the most notable, taking a step back from the likes of Nintendo’s childlike adventures, incorporating a more mature storyline and visuals. The same is true of Wanadoo’s Curse: The Eye of Isis for PlayStation 2.

In a brand new adventure produced by developer Asylum, Curse follows the story of a unique statue that was taken from its home and stored in the British Museum before vanishing under mysterious and suspicious circumstances. The downside, as you might expect, is that the statue is cursed - and not in a good way.

Closely related to Tomb Raider with regards to style and presentation, players assume control of Dr Darien Dane or his assistant Verity Sutton as they embark on an adventure that will take them across numerous locales as they defend themselves against a looming curse. In this instance, the mysterious statue has the ability to re-animate the dead and even bring the most inert objects to life, threatening your own in the progress.

So it’s not a realistic story -escapism never hurt nobody, after all - and it sets the game up for an interesting adventure. Wandering the varied 3D locales, you’ll be armed with a selection of weapons that must be used to defend yourself against the walking dead and myriad projectiles. Shotguns, rifles, truncheons, crossbows and flame-throwers are all at the player’s disposal, giving Curse plenty of life and a great deal of challenge.

Conversely, there are also a great number of puzzles to be solved, which must be completed, often in a traditional manner, by pulling switches or using essential items you discover along the way. A Resident Evil-style inventory ensures the game is organised and allows players to have a clear view of their new-found possessions, making the game a little easier to grasp.

Although Curse probably won't become as popular as other established franchises in the genre, it’s a fine game. Give it a go.