The latest children's extravaganza from the pens of the Disney animation aficionados places a futuristic, sci-fi spin on the Robert Louis Stevenson pirate classic Treasure Island. Treasure Planet, then - basically the same story, but set in space. As is the norm with big cinema releases, a game of the film is conveniently arriving on each gaming platform at around the same time, and as is also the norm, the Game Boy Advance is in receipt of an isometric platformer.
The game follows the story of one Jim Hawkins who embarks on a quest for gold and glory. As in the original yarn, a host of dangerous booby traps and bloodthirsty pirates must be contended with along the way, only this time Captain John Silver is a cyborg and Jim rides a rocket-powered surf board.
Play itself sees the hero traverse an assortment of platform-based rooms, solving various puzzles in order to move from one to the next. Each of the levels is teeming with alien life forms and hostile robots that would like nothing more than a Jim sandwich, so care must be taken if Jim is to survive the onslaught.
Assisting heavily in this department is Jim's companion Morph, a mimic pet capable of granting new moves and techniques. As well as helping him fend off any unwanted attention, Morph's extra abilities are also required for Jim to access new areas.
Apart from a multiplayer link-up feature that allows you to Solar Surf with your friends, there's not much more to this title than simple room-to-room puzzle solving. This makes it ideal for the younger generation and film's target audience, but means that it somewhat lacks the sophistication sought by the more mature GBA owner.