Tom Clancy's Splinter Cell Collector's Edition - PC

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Tom Clancy's Splinter Cell Collector's Edition (PC)
Viewed: 3D Third-person, floating camera Genre:
Adventure
Strategy: Stealth
Media: CD Arcade origin:No
Developer: Ubisoft Montreal Soft. Co.: Ubisoft
Publishers: Ubisoft (GB)
Released: 21 Nov 2003 (GB)
Ratings: 11+
Accessories: Mouse, Keyboard

Summary

Housed in a fold-out sleeve and complete with a lovely carry-case, The Collector's Edition of Splinter Cell contains the best-selling game, plus additional levels Kola Cell, Vselka 1 and Vselka 2, as well as bonus goodies such as new game trailers and cinematics. It's a neat-looking package, full of dimly-lit stealth adventure.

Taking control of Sam Fisher - the best field-operative of the secretive 'Black-Ops' NSA sub-agency Third Echelon - players are sent to execute desperate missions as the government's last resort. Missions such as infiltrating CIA headquarters, seizing critical intelligence and destroying threatening data and equipment are pretty much run-of-the-mill to this guy, so players really have their work cut out. The main objectives are to remain undetected, neutralise every enemy, and exit without a trace.

The emphasis is most definitely on the stealth side of things here, with the main character having access to a massive array of nimble moves and abilities. Diving somersaults, hanging from ledges, peeking around corners, and even shinning up drainpipes are all required if one is to remain undetected. The environments throughout Splinter Cell are all highly interactive, with players able to make use of any objects lying around, shoot out any lights, and take advantage of shadows.

Provided you've got the graphics card power, the game really does look pretty tasty. Dynamic lighting and shadowing, Vertex shaders, volumetric lighting and texture rendering all add up, bringing the environments to life. But it is the lighting that is most notable. Every light in the game has a simulated source, which behaves realistically, casting shadows and reflecting appropriately. And it's these shadows you need to control and use to your advantage if you're to remain undetected.

A key element to the game is the control of the speed (and therefore loudness) of Sam, which was achieved rather easily via the left thumbstick. In the PC version, which uses its typical keyboard and mouse control method (W,A,S,D, etc.) speed is controlled using the mouse wheel, toggling between four degrees of speed. This can be quite tricky to master at first and can cause a few problems when jumping long distances and you forget to set the speed to full, but is soon mastered and can, at times, feel like more of an improvement over the original.

Which brings us to an ideal summary for the game. There's no denying the fact that the Xbox version is an exceptional title. This PC version is even better, and with this special package, there's even more to do than before. Bargain!