Luigi's Mansion 2 - 3DS/2DS

Also known as: Luigi's Mansion: Dark Moon

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Viewed: 3D Third-person, over the shoulder Genre:
Adventure
Puzzle
Media: Cartridge Arcade origin:No
Developer: Nintendo Soft. Co.: Nintendo
Publishers: Nintendo (GB/GB)
Released: 28 Mar 2013 (GB)
13 Oct 2017 (GB)
Ratings: PEGI 7+
No Accessories: No accessories

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Summary

Luigi returns with his trusty Poltergust vacuum device, but this time he has to deal with hauntings in multiple mansions. Just like the GameCube original, your aim is to seek out and suck up ghosts in old Victorian-style settings. Many of these poltergeists will be hidden in the dark, so you have to interact with objects and solve quirky furniture puzzles to make them come out.

The Gamecube controls have been translated well onto the 3DS, with the triggers used for Poltergust sucking and blowing (no sniggering at the back) and the X and B buttons for performing actions and running respectively. Your torch has a bit more of a kick to it this time around - it’s always switched on in Luigi’s Mansion 2, but pressing the A button will let you flash a burst of extra light which can be used to stun ghoulies.

You might notice the lack of a second analogue stick on the 3DS and wonder how exactly Luigi can aim around the room with his vacuum weapon. That’s where the handheld’s gyro controls come in, with a tilting of the machine translating into an up or down angle for your torch/sucking antics. It works pretty well and feels quite natural to do.

Each room contains a number of secrets and hidden treasures that you can collect - coins, notes and gold bars are among the things that Luigi’s Mansion completists will fondly remember. Sucking up tablecloths can reveal some extra cash, while knocking on a wall may uncover a hidden passageway to another section of the mansion. As you discover ghosts, you’ll also find keys that will open up new areas and give you new challenges.

So, if you come across any ghosts you might just wanna call... Luigi!