Metro 2033 & Darksiders Classics Double Pack - Xbox 360

Got packs, screens, info?
Metro 2033 & Darksiders Classics Double Pack (Xbox 360)
Viewed: 3D First-person / Third-person Genre:
Compilation
Beat 'Em Up: Hack and Slash
Shoot 'Em Up
Media: DVD Arcade origin:No
Developer: THQ Soft. Co.: THQ
Publishers: THQ (GB)
Released: Unreleased - Complete (GB)
Ratings: BBFC 15

Summary

Metro 2033

Metro 2033 takes a different tack from all of the movie-to-game tie-ins by actually being a book-to-game tie-in instead. Now, you might think that's no different, but it really is. The only visual cues developers have to go on is the imagination of the reader, and the mind of the author.

Luckily, Kiev-based studio 4A has Russian writer Dmitry Glukhovsky to help make Metro 2033 a visual reality, coupled with the developer's talent for generating some fantastic graphics out of a PC setup.

Dmitry Glukhovsky's urban tale takes place in a post-apocalyptic Moscow, where the capital's Metro train line becomes the only safe haven for humanity. With the world destroyed by an apocalyptic event, the surface of the Earth becomes uninhabitable, and those who dare to go outside must face deadly sunlight, a lack of oxygen and mutated creatures that lurk in the darkness.

Presented as a first person shooter, with a hint of underground town exploration, Metro 2033 adds some interesting elements to the genre, including a reduction of the HUD and a reliance on visual cues to survive topside. Bullets double as both your ammo and as currency for purchasing better weapons.

If you want a shooting game that's out of the ordinary, with an RPG element that adds depth to the firefights, Metro 2033 is worth checking out.

Darksiders

Post-apocalyptic settings seem to be the bread and butter of action/adventure-based games these days. It could be that it's a product of the ambiguous times we live in, but games makers seem to be a little bit obsessed with the End of the World as We Know it. Seldom has there been so literal an embodiment of that mentality as in Darksiders, however.

The Apocalypse has happened. We're not talking the nuclear kind, or the alien attack kind or the swine flu kind. We're talking the full-on, biblical four horsemen kind. That's your REAL Apocalypse. Thing is, it's come a bit off schedule. Read: early. War (the horseman) was found at the scene and he's taking the blame for it. Determined to get to the bottom of it all, off he trots to drill down through all the mystery and get to The Truth. When you're War, however, it's not about asking questions and putting the clues together, it's about messing people up with your Great Big Sword.

It's about hack-'n'-slash brawling, exploration and puzzling. The action plays out largely as a mixture of brawling and light platforming. Players overcome all manner of undead, demony monsters, and they have quite an arsenal to do it with. For example, you've got chains that might look familiar if you've played God of War. These can be used to not just take out enemies, but to manipulate the environment. There's also the X Blabe, a typically-massive tool that, once thrown, will return to you. It can also pick up environmental effects such as flames. You get the idea. Also up for grabs is an ever-growing array of abilities, such as some ethereal wings that can be used for gliding – helpful for exploration and platforming – and the blade geyser which sees (great big!) pointy things shooting from the ground around War. You're going to need the whole lot, too, because the boss battles are nothing short of epic...

On top of all that there's plenty to explore, with huge great sprawling levels littered with physics-based puzzles to bend your head around. So, what's War good for? Darksiders, that's what.