Steve Cotton

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Before coming to Red Storm, Steve worked alongside Producer Carl Schnurr at Fringe Multimedia, a software startup in Chapel Hill. As fate would have it, the two teamed up again a year later to make one of the most genre breaking games to hit the PC, Tom Clancy’s Rainbow Six. Steve brought the world of Rainbow Six to life when he came on board early in the project as a 3D artist.

Before there was even an engine, he designed and constructed spaces that helped to get the game noticed in the eye of the media, garnering previews and inside scoops when no in-game art was available. Since starting as an artist, Steve has been a key contributor on the development of the entire Rainbow Six franchise and has quickly risen through the ranks to Producer on the recently released mission pack, Rogue Spear: Urban Operations.

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