Mario + Rabbids Kingdom Battle

Review Posted 25|Sep by
Mario + Rabbids Kingdom Battle

When crossovers go mostly right

When screenshots of Mario + Rabbids Kingdom Battle were leaked prior to the game's official unveiling at E3 this year it is safe to say that the reaction was not universally positive. Nintendo has, on numerous occasions, worked with third-party developers and allowed them to use characters from their core franchises. The days of Mario and Zelda appearing in frankly appalling games on Phillip's CDi should be long forgotten. However, the initial reaction to Mario + Rabbids Kingdom Battle perhaps demonstrates how little faith people have in Nintendo outsourcing their mascot to other companies.
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PAX West 2017: Archangel

First Look Posted 22|Sep by
PAX West 2017: Archangel

Building sized mechas and VR

Stomping around in a massive robot suit that is the size of a building is something that has long been part of videogame culture and Archangel continues that long tradition, only this time it puts the player directly into the cockpit of one via VR. I got to play this robot stomping simulator during PAX West 2017, where Skydance Interactive had a demo station of Archangel on show at the Westin Hotel in downtown Seattle.
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Destiny 2

Review Posted 15|Sep by
Destiny 2

A whole new solar system

The opening to Destiny 2 is one of the best I've ever seen in a game.

Not only is it fun to play, but it does so much in the space of an hour that it's pretty overwhelming. It acknowledges the time you've spent on the first game, manages to give you a credible excuse for stripping your character back down to level 1, raises the standard of level design and is full of breathtaking set peaces.
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First Strike Final Hour

Review Posted 7|Sep by
First Strike Final Hour

Chillingly timely

You won? That question mark is highly telling about the message First Strike Final Hour has to say about nuclear Armageddon.

Blindflug Studios AG has managed to encapsulate nuclear war in a tiny package that asks you to do one thing - be the last nation standing. How you go about doing this is up to you, but you have a range of options.
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Yakuza Kiwami

Review Posted 31|Aug by
Yakuza Kiwami

Less than zero

My introduction to the Yakuza series came with the release of Yakuza Zero earlier this year. Although the games had always intrigued me, especially as a fan of Shenmue, to my shame I had never played one before.

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Absolver

Review Posted 29|Aug by
Absolver

Next level martial arts

Chosen from the many, I am sent to the ruins of Adal with no memory of getting there, just a vague recollection of a ritual I volunteered for.

Absolver by Sloclap, published by Devolver, is a game about exploring a hauntingly beautiful fallen empire and honing your combat abilities by facing off against those who have given up and those who seek power throughr means besides becoming an Absolver.
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Agents of Mayhem

Review Posted 24|Aug by
Agents of Mayhem

An un-saintly follow-up

The evolution of the Saints Row series has been an interesting one.

From its conception as a Grand Theft Auto clone to becoming a Super Hero President stuck in a virtual reality world within four games, each one took a step further into the insanity and topped the last in terms out wild ideas as well as gags per-minute.
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Iron Crypticle

Review Posted 9|Aug by
Iron Crypticle

A medieval twin-stick shooter

Iron Crypticle is not an easy game. The first area that I played completely lulled me into a false sense of security as I easily confronted and beat the hordes thrown at me. My time in the next area was brief as enemies seemed to increase not only in number, but also in speed, wiping me out within a few stages.
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Valkyrie Drive: Bhikkhuni

Review Posted 3|Aug by
Valkyrie Drive: Bhikkhuni

Must be a Marvelous game

Anime girls, punching clothes off and unnatural jiggle physics, oh my! It must be a Marvellous game!

Valkyrie Drive: Bhikkhuni is a game about a bunch of diseased girls quarantined on an island forced to fight each other in order to treat their illness. What's more, each combatant must team up with another girl in order for this to work, one fights and the other becomes her weapon... At least I think that is what happens.
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Yonder: The Cloud Catcher Chronicles

Review Posted 1|Aug by
Yonder: The Cloud Catcher Chronicles

When Zelda and Stardew Valley collide

I really wanted to like Yonder: The Cloud Catch Chronicles. On the surface it looked to be exactly the kind of game that I can usually sink hours of my spare time in to.

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Valkyria Revolution

Review Posted 27|Jul by
Valkyria Revolution

Not all revolutions are for the better

"Oh no... What have they done?" is something I ought to be saying after a dramatic twist in a story, not upon playing the first few hours of a sequel to one of my favourite strategy role playing games of all time.

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Death Squared

Review Posted 18|Jul by
Death Squared

'How I learned to love a puzzle'

Okay, cards on the table time. I don't like puzzle games very much. Aside from Tetris and perhaps a bit of Bejewelled and Zoo Keeper, I generally try to avoid the genre. I know this is a big generalisation, but I just don't like the way in which most puzzles often have limited outcomes and require patience that I don't really have. I don't usually feel a big sense of achievement from completing a puzzle, it's more relief that I never have to do it again, a bit like maths homework!
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Masquerada: Songs and Shadows

Preview Posted 6|Jul by
Masquerada: Songs and Shadows

An alt Italian history RPG

I first encountered Masquerda: Songs and Shadows at PAX West 2016, but I played it briefly as they were closing the show down. I ran out of time as I tried to fathom what was going on in the strange alternate reality Italy where magical masks bestowed powers on the people who wore them, even though they did not know how they worked.
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Toby: The Secret Mine

Review Posted 4|Jul by
Toby: The Secret Mine

And the not-so-secret Limbo influence

I'm always interested to hear about what inspires developers.

Recently when speaking to Andrew Smith of Spilt Milk Studios about his inspirations he immediately referred to Nintendo and its philosophy of making every action fun. Be it a menu system or a puzzle the focus must be on the player enjoying everything they do.
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Dreamfall Chapters

Review Posted 29|Jun by
Dreamfall Chapters

The dream of a sequel becomes reality

They say your first stays with you forever and with point & click games that is certainly true for me. I came to the genre what some would consider to be late, with The Longest Journey being the first game I played on a PC capable of playing games. A lifetime later I sat down with the third game in the series - Dreamfall Chapters.
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