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Amusement Vision has roots that are a bit different from Sega's other development groups. For many years, they focused on arcade hardware, namely the fantastic cabinets that are a trademark of Sega coin-op games. It wasn't until the mid-'90s that the company branched out into software, and the results include powerful Sega franchises such as the Daytona USA and Virtua Striker series.
Amusement Vision began operation as its own entity on July 1, 2000. The story behind the company's name is summed up by this quote from their website: "In any era, people seek 'Amusement' to enrich their lives. If our 'Vision' can fulfill this demand, there is no need for further explanation." The vision is maintained by a staff of 48 people who are overseen by president and racing game guru Toshihiro Nagoshi.
Amusement Vision's first work that SPOnG is aware of is the 2000 title, "Virtua Striker 2" (Dreamcast).
The company has been involved titles released on the Wii, GameCube, GBA, N-Gage and Dreamcast. Of these, "Super Monkey Ball" (GameCube), "Super Monkey Ball 2" (GameCube), "Virtua Striker 2" (Dreamcast), "Daytona USA 2001" (Dreamcast), "F Zero GX" (GameCube) has been a best selling title.
The company's most recent involvement was on the 2006 release "Super Monkey Ball: Banana Blitz" (Wii).
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