PRYZM Chapter One: The Dark Unicorn - PS2

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PRYZM Chapter One: The Dark Unicorn (PS2)
Viewed: 3D Third-person, floating camera Genre:
Adventure
Media: CD Arcade origin:No
Developer: Digital Illusions Soft. Co.: TDK Mediactive
Publishers: TDK Mediactive (GB)
Released: 4 Oct 2002 (GB)
Ratings: 11+
Accessories: Memory Card
Features: Analogue Control Compatible: analogue sticks only

Summary

There is an apocryphal story that tells of how when all the animals were boarding Noah's Ark, the unicorns were too busy playing to join the others; hence they all bought the farm. Another story suggests that when Adam first named the unicorn in the Garden of Eden, God reached down from Heaven and touched the tip of the animal's horn.

Now if those two stories aren't ridiculous enough for you, then you might want to try out Pryzm Chapter One: The Dark Unicorn - it too is based around the bizarre horned, winged horse-type-things and also features a comparably ludicrous plot. Here goes.

In ancient times, an evil plague corrupted many of the lands and twisted the inhabitants into mere shadows of their former selves. It is rumoured amongst the trolls that the unicorns were responsible for this tragedy. Pryzm, a bold, young, winged unicorn with magical powers, embarks on a quest to save the lands and restore the good name of her people. Karrock, a troll-mage, doubts Pryzm's good intentions. He wants to keep an eye on her, so he convinces the Unicorn High Council to command that he accompany her. To ensure a swift journey, Pryzm consents to carry Karrock on her back as they search for the source of the dark curse. Try telling your gamer friends that after a couple of shandys.

To simplify things, the game itself sees our two anti-heroes jet off around such delightful locales as the Mountain of the Trolls, the Forest of the Elves, the Mountains of the Gnomes and the Marshes of the Nymphs, using their magic spells to restore the health of various characters encountered along the way. The two protagonists, controlled as one, encounter many enemies throughout the worlds, each combat situation is strategically laid out so that the player can choose to charge headlong into battle or attempt to flank an enemy.

Pryzm remains very much in the fantasy genre. Misty, eerie landscapes are populated by an imaginative cast of characters, and feature heavy doses of magic spells and bizarre mutant enemies. Far from the typical 'get the girl, kill the baddies' idea of most games in this genre, and slightly off the wall, it makes a refreshing change.