Microsoft Flight Simulator 2004 - PC

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Microsoft Flight Simulator 2004 (PC)
Viewed: 3D First-person / Third-person Genre:
Simulation: Flight
Media: CD Arcade origin:No
Developer: Microsoft Soft. Co.: Microsoft
Publishers: Microsoft (GB)
Released: 1 Aug 2003 (GB)
Ratings: PEGI 3+
Accessories: Flight Yoke


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Drawing on twenty years of experience, Microsoft’s development team has now produced the ultimate in consumer Flight Sim products in celebration of 100 years of flight. The aptly named Microsoft Flight Simulator 2004 again promises to carry all the wisdom of its predecessors to create one of the most accurate and convincing simulators ever produced.

Now, there are those of you who will, quite understandably, rush out and buy Microsoft’s latest project without question or hesitation, confident of the company’s endeavours. But there are those of you who would like to know why Microsoft Flight Simulator 2002 should be ditched in favour of the new sequel. Well, here’s what’s on offer people.

Visuals and weather effects are among the most noticeable improvements. PC graphics have progressed significantly since the 2001 release of the game’s immediate predecessor. Players equipped with the latest graphics cards and super-spec PCs can enjoy the game’s stunning realism, vast environments, superbly rendered aircraft and weather effects in full glory. You’ll be able to spot even the smallest of objects in the Flight Sim game world such as runway signs, and you’ll witness some fabulous lighting and sky effects. Players can even endure real-time weather conditions if they hook up to the Internet. Fortunately the game doesn’t require a £1,000 PC, and is able to run on Pentium II systems.

Other features include enhanced Air Traffic Control, interactive 3D cockpits, scenery improvements, full-colour maps, terrain display, a Kiosk mode for unattended demonstrations and new and expanded lessons and ground school topics.

Whether you’re new to Microsoft Flight Simulator or a veteran of the entire series, there’s plenty for everyone to get stuck into. The potential for Flight Simulator 2004 is incredible, offering literally thousands of hours of gameplay, and physics so realistic that they can be used by non-gaming companies for training purposes. Flight Simulator 2006 anyone?