Interviews// Tanya Byron, Head Of The Government's Gaming Review

Posted 26 Oct 2007 18:00 by
Games: Manhunt 2
SPOnG: Have you ever had any problems with either of them wanting to play games that you would consider were inappropriate?

Tanya Byron: No…


SPOnG: I suppose they are a little bit too young.

Tanya Byron: Yeah, they’re a bit too young. But certainly, playing games online, sometimes you want to look at what is happening, and how they are managing it, how they understand it, making sure the information they are giving out is appropriate and that type of stuff. But we have dialogues with them about all this and it works okay for us as a family.

I really see the benefits of these games to them individually, in terms of education, learning and development and just in terms of hanging out with their mates. This is how kids play and I’m all for kids playing – play is an essential part of development. But it is about a balance in play, first of all, and it’s also about kids playing with and utilising material that is appropriate for their age and their stage of development. And whether or not the mechanisms in place at the moment are adequate to ensure that that’s happening and that they are effective. That’s what this review is looking at.


SPOnG: You mention the PEGI and BBFC ratings systems for games.

Tanya Byron: Yes…


SPOnG: One issue that seems to come up quite a lot is that of parents buying 15-rated or 18-rated games for their children and not being aware of the fact that they are rated, or not being aware of what those ratings mean.

Tanya Byron: Yes, I think that’s right. And also because there are two systems I think that is confusing – because one is statutory and one isn’t. That’s confusing.


SPOnG: So what does that mean?

Tanya Byron: Exactly! It’s the difference between what, legally, your child could not be sold and what it wouldn’t be illegal for your child to buy, even if they were under the recommended age. How games are classified when you have two systems that work in different ways is confusing.

These are both good systems, please understand. It’s not a criticism of the systems themselves. But you are absolutely right. Many parents are buying a game and looking at the age-rating on the game, in many cases possibly thinking that it is a skill-rating rather than an age-rating.

That’s something that parents can be told by their kids, you know, “oh I know I’m twelve, but I can play a fifteen-game… I played one at my friend’s house and I was fine…” It’s about supporting parents to help them understand the system. And maybe, perhaps, the system itself might have to be streamlined to help parents really understand.


SPOnG: One thing I get quite concerned about, talking to a lot of games retailers and staff in games shops, is that I hear the same story time and time again – which is that they will turn a child away if that child wants to buy a 15 or 18-BBFC rated game… But then the parents will return and buy that game anyway for the child. Do you think it is just part of this more general perception that games are just for kids?

Tanya Byron: It’s a really good point. The word ‘game’ is all about childhood and playing isn’t it? So I think it is partly that. I also think pester power is huge. I think maybe some parents have a real problem with saying no. But it is also not only parents it’s older brothers and sisters and friends doing it as well.

Hasn’t it always been like that? Kids sending their mates in to buy a packet of fags or a can of lager when they couldn’t buy one. With alcohol and cigarettes, in the main, as a society we have got a handle on the fact that you don’t buy these things for young people. That it’s not appropriate for them.

But I think with games, and this isn’t a criticism of the games industry because the games industry produces a whole load of excellent materials that can be used by children and young people, but I think it’s about the industry as well kind of stepping up and saying how they can make it more clear and more understandable. What they would like to see changed. What they can do to help the general public understand that it is not all about the kind of 18-plus, violent-themed games or games with sexual content or whatever.

This is about really great stuff that kids can use. But how can the industry get this message across? You know, for example, do lots of parents know that you can put pin-codes on consoles in a similar way to how you would put a pin-code on your adult channel on your TV? I don’t think many parents are aware of this.
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Games: Manhunt 2

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Comments

tyrion 26 Oct 2007 17:56
1/11
She does seem to ave a fairly balanced view of this review. Let's hope the people who receive her recommendations are similarly balanced!
config 26 Oct 2007 20:06
2/11
I've seen a few of her "House of Tiny Tearaways" - I'm a parent, so I'm interested to see how bad it can get with kids (and to tackle fixing the problem)

The most encouraging thing about the show (in the context of games/internet content and kids) is that 9 times out of 10, when these kids go off the rails it's the parents that are to blame.

I'm in no doubt that this is the case with kids playing mature games. Tanya's suggestion that the rating system is confusing is interesting, though I'm more inclined to believe that many parents just don't care, at best because they still think games are aimed at kids, at worst because they don't give a fsck
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tyrion 27 Oct 2007 11:45
3/11
config wrote:
Tanya's suggestion that the rating system is confusing is interesting, though I'm more inclined to believe that many parents just don't care, at best because they still think games are aimed at kids, at worst because they don't give a fsck

Well, we both know someone who was of the opinion that they were a difficulty rating, not a content rating. And she's a loving, caring mother.

Her: "He's so smart, he's on to the 18 games already and he's only 13!"
Me: "Umm, you do know that's a content rating like on DVDs?"
Her: "What?!?!?"

When you think about it, it's not too strange a conclusion to come to, all the time they have been buying entertainment for their kids, the toys, board games, jigsaws and whatever are rated by age on difficulty or small parts. Now videogames are rated on content and age suitability? It's a bit of a leap if you don't realise.

Of course there are those parents who think "He's quiet, I don't care what he's watching." They are the ones who should be slapped with a £5K fine, and not just for giving age-inappropriate games to their kids.
hollywooda 28 Oct 2007 01:05
4/11
i would.... non violently....of course..hee hee....
zoydwheeler 28 Oct 2007 09:52
5/11
Thanks for that contribution there! Really enlightening...
hollywooda 28 Oct 2007 11:14
6/11
sorry, i didnt think of those people out there without a sense of humor, its called a little joke, look it up....
zoydwheeler 28 Oct 2007 11:35
7/11
It's just a s**t and old joke, is all. And, for the record, probably would.
hollywooda 29 Oct 2007 11:59
8/11
But!...you said?... whatever.....



(yer, i do like a Milf)
Andronix 30 Oct 2007 22:39
9/11
Well done Spong for a genuine and interesting exclusive.

So much gamer news is recycled PR crap. This was a good interview that asked some pertinent questions.

I remember feeling sick of hearing Tanya's name because there was a few weeks when BBC Three seemed to be showing her programme non-stop.Anyway she sounds fairly balanced. She says her kids play games.
From what she said, It may be that she just has a universal age rating system (BBFC) and tries to make parents more aware of their responsibilities. Although games for adults might no longer be called games?!

well done.

Andronix
Playthree.net
Peej 6 Nov 2007 14:05
10/11
Nice to see Dr Byron putting her side of things and not being misquoted and reported as head nanny in a nanny state looking to impose harsh restrictions on the games industry.

Time and time again the interview mentioned the most important point in all this, that responsibility lies with parents to actually make sure that they know and understand what games are about, how the ratings work, and if need be, tell their kids a firm "no" when it comes to them wanting to play games or access internet sites that are unsuitable for their age group.

With consoles (the 360 in particular) soon being patched to limit time children spend playing games, it does at least look like the industry is trying to do its bit. The weak links in all of this are still largely the parents.

pjmaybe - allaboutthegames.net
reddawn 28 Nov 2007 21:02
11/11
Could all this just be a front? It sounds mightily political to me. Looking into my crystal ball I see little positive result. Besides what can England do, when the virtual world is global?

The Byron chick could be well cast as a sorcerer's apprentice in a modern video game!

Pretty face, media savvy, the instrument of some gov PR initiative or other, (echoes of "Yes Minister") and some hidden agenda ... somewhere? Where I wonder? Who wants to do what and to whom? Could there be scope for some kind of tax? A sinecure in the shape of an online video Game Tsar?

It would be interesting to take a closer look?

The risk is not that dangerous games exist but rather that upstart initiatives irrupt, run out of control and wind up threatening or actually damaging fundamental liberties.

The online world is a new model, using outdated tools to try to measure it is an anachronism. The phenomenon is too young, it needs to evolve, and that may well be one of the key findings of Doc Byron's review. It is like trying to control the telephone! Daft! It is up to parents. She might usefully set up compulsory evening courses for recalcitrant parents. Now there's a thought!
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