SPOnG: So going back to the sensationalist tabloid take on videogames and games’ effects on children – how can we work together to improve this?
Tanya Byron: You know, when the telephone was first invented, women were encouraged not to use it, in case it corrupted them. Any new technology can be used to create this type of great anxiety which can be used to create great headlines. There are aspects of the videogame market that are very frightening for some people and morally repugnant to some people and this is what the videogame industry has to accept as well. This is about freedom of choice and freedom of expression and some people just won’t like it.
But in terms of how you deal with these types of headlines, I think the more informed we all are and the more we all talk about these issues in a sensible, joined-up way, the less these headlines can exist in themselves. When you have a lot of people that don’t know a huge amount and are quite anxious about something – then of course you can write all sorts of things and get great ‘anxiety’ going, but the more people start to think about these issues themselves and don’t rely on the media to educate them, then the better it is for everybody really. Certainly for kids.
SPOnG: You’ve talked a lot today about how you are getting kids involved in the review.
Tanya Byron: Yes, we have the ‘Call For Evidence’ which kids can access online via the website or via MySpace or Bebo, and I’ll be engaging with a lot of children’s media to publicise this as widely as we possibly can to encourage kids to give their own feedback and evidence. We’ll also be doing focus groups with children and young people and parents. I’m doing everything I can to reach these people. The people who have the most important say in all this.
We also want to hear from gamers, so we want SPOnG readers to give us their own feedback and opinions too. And if any of them want to get involved in our focus groups with gamers please just ask them to drop us a line. Gamers are a population that can contribute massively to the effectiveness of this review, as they are speaking in a way that comes from experience, more so than anyone else.
SPOnG: Well, they’ll certainly do that! Thanks for your time, Tanya. We look forward to hearing what you come up with next March.
Tanya Byron: No problems, thank you.
You can have your say in the review
here. SPOnG urges the gaming community to send sensible responses only.