SPOnG: Yeah, I mean – didn’t really want to talk about this, but it’s unavoidable when talking about games and violence right now – the
Manhunt 2 case, for example, I’ve played the game and I personally didn’t like it…
Tanya Byron: Why didn’t you like it?
SPOnG: I found it too violent, ironically! [laughs nervously]
Tanya Byron: What you mean like sadistically violent, without a moral context of any kind?
SPOnG: [treading carefully now] Errr, no…
Tanya Byron: Because it’s just about butchery isn’t it?
SPOnG: No, not ‘just’ about that, I think that’s where the misunderstanding lies [with that game] I’m just not a fan of horror games or movies. I just found it boring, I suppose.
Tanya Byron: But you found it too violent you said, as well?
SPOnG: I found the violence [pause]…it’s a difficult one this… I suppose when I say I found it too violent, I mean in a way in which the violence didn’t entertain me in any way. Just in the same way as if I watch violence movies like
SAW or
Hostel… I don’t find them entertaining, I just find them a bit off-putting. But…
Tanya Byron: … You’re a grown up and you can differentiate between fantasy and reality…
SPOnG: Exactly! I strongly disagree with the BBFC banning
Manhunt 2, I don’t think that it is worse in any way than those movies I mentioned. That’s a common opinion held amongst many, if not most, gamers out there.
Tanya Byron: Well, my review is not about making any kind of moral pronouncements, although I do think that it is important to look at the desensitisation to violence. And I’m not saying that is to do with videogames in any way more than it is to do with films, but the more violent images that are around… I think it does desensitise society to it and we need to think about that.
But my review is not saying anything about whether or not what was done with
Manhunt 2 is a good or bad thing. I think that is what was done and I think that is a subjective issue and this review is not about my personal opinions about things. This review is about me gathering evidence – looking at what the consumer evidence says, what the academic evidence says, what the industry evidence says and also what the evidence is coming from children and young people and gamers and parents. This is about pulling all those things together. Things like the
Manhunt 2 conversation could sidetrack this review. And I personally don’t think it’s a helpful conversation to be having [in the context of the review]. It’s one of those tangents that can take you off to somewhere where you lose the point and focus…
SPOnG: I think for me, the concern with
Manhunt 2 is that, banning something like that, or creating a controversy around it, only gives it more playground ‘cache’ amongst younger teens… maybe this is something that will come out in your research.
Tanya Byron: Also what we know is that, as I said earlier, the higher you build walls the more some children will want to climb them. But there are lots of issues here and I think there is an issue also about having some kind of prevailing moral compass. And I am getting a lot of evidence from some people who are concerned that the videogames industry may use violence in certain ways to increase profits. And as a society there are some people who really don’t like that.
This is about trying to balance all the views, this is not about me, Tanya Byron, saying ‘this is what I think’, this is about looking at where we are now, at where the technology is going and saying ‘what do we need to do?’